VIBEPORT independent developer

Games and digital projects

From idea to release — solo, from the prototype to the people who play it.

Browser games and small products: code, art, sound, infrastructure and release, all by one person. That keeps a game whole and decisions fast.

Projects

Kolobok: Forest Rush Browser game live Kolobok: Forest Rush An arcade roguelite about Kolobok, the bread ball that rolled into the forest. Build speed, smash the animals, eat crumbs, survive the Fox and Baba Yaga. Every sprite and sound is generated at runtime. 8 languages · 36 achievements · 2 bosses · one-finger controls Game page

Approach

Full cycle

Code, art, sound, infrastructure and release — one author. Not a single stage outsourced.

Procedural

The game ships no images and no audio files: the map, sprites and music are generated on the fly.

Own infrastructure

Run telemetry, leaderboards, builds and releases live on my own server, under control.

Collaboration

Partnerships, sponsorship, publishing

Open to proposals around games: integrations, joint projects, new platforms.

gamedev@vibeport.ru