Games and digital projects
Browser games and small products: code, art, sound, infrastructure and release, all by one person. That keeps a game whole and decisions fast.
Browser game live
Kolobok: Forest Rush
An arcade roguelite about Kolobok, the bread ball that rolled into the forest. Build speed,
smash the animals, eat crumbs, survive the Fox and Baba Yaga. Every sprite and sound is generated at runtime.
8 languages · 36 achievements · 2 bosses · one-finger controls
Game page
Code, art, sound, infrastructure and release — one author. Not a single stage outsourced.
The game ships no images and no audio files: the map, sprites and music are generated on the fly.
Run telemetry, leaderboards, builds and releases live on my own server, under control.
Open to proposals around games: integrations, joint projects, new platforms.