VIBEPORT

Browser games, from the first line of code to release

VIBEPORT is an independent developer based in Russia. Code, art, sound, servers and release are all done by one person, which keeps a game whole and decisions fast.

Your browser drew this meadow just now, from seed 1. The whole forest in Kolobok is made the same way, on the fly: paths, animals and music.

Projects

Kolobok: Forest Rush

An arcade roguelite about Kolobok, the bread ball that rolled into the forest. Build speed, smash the animals, eat crumbs, survive the Fox and Baba Yaga. Every sprite and sound is generated at runtime.

Where to play
in the browser, free
Languages
8
Achievements
49
Bosses
the Fox and Baba Yaga
Controls
one finger

The next two games share one world: in one you own a company training an AI model, in the other you live inside that model.

SOTA: Best Until the Next Version

You are an AI model. You get trained, pass the exam, go out to users and hold on until the next version ships. A chat and four gauges: usefulness, caution, honesty, appetite.

Early version, in Russian

Play

Token Tycoon

An economic strategy game about a company training an AI model: compute, people, customers and three rivals. The goal is to lead the market within three in-game years.

Early version, in Russian and English

Play

How the work is done

Full cycle

Code, art, sound, infrastructure and release — one author. Not a single stage outsourced.

Procedural

Kolobok ships no images and no audio files: the map, sprites and music are generated on the fly.

Own infrastructure

Run telemetry, leaderboards, builds and releases live on my own server, under control.

Partnerships, sponsorship, publishing

Open to proposals around games: integrations, joint projects, new platforms.

Independent developer based in Russia.

gamedev@vibeport.ru